----------------
Transport to Surface and Area 2
Extra - total_boundings: {'x1': -20550.0, 'x2': -10700.0, 'y1': -4600.0, 'y2': 6000.0}
Extra - polygon: [[-15300.0, 700.0], [-14900.0, -500.0], [-14900.0, -4600.0], [-11200.0, -4600.0], [-11200.0, -3600.0], [-12000.0, -3500.0], [-12000.0, -2000.0], [-10700.0, -1800.0], [-10700.0, 2100.030029296875], [-17900.0, 2100.0], [-18200.0, 2400.0], [-18200.0, 6000.0], [-20550.0, 6000.0], [-20550.0, 700.0]]
Extra - asset_id: collision_camera_000
> Chozo Seal; Heals? False
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint
  > Elevator to Area 2 Dam Entryway
      Any of the following:
          All of the following:
              # Freeze the Hornoad in front of the wall and clip down: https://youtu.be/KKtoy5mbY64
              Ice Beam and Ice Beam Clip (Intermediate) and Out of Bounds Movement (Intermediate)
              Charge Beam or Freeze Enemy with Melee (Intermediate)
          All of the following:
              Morph Ball
              Any of the following:
                  # Melee Clip: https://youtu.be/NzXfFnGwZkc
                  Melee Clip (Intermediate) and Out of Bounds Movement (Intermediate)
                  All of the following:
                      Any of the following:
                          # Dealing with the crumbles
                          Enabled Remove Area 1 Crumble Blocks or Use Spider Ball
                          # https://youtu.be/eVkMBrWB0Wk
                          Phase Drift Skip (Advanced)
                          All of the following:
                              # Phase Drift
                              Phase Drift
                              Mid-Air Morph (Beginner) or Movement (Beginner) or Lay Bomb or Use Spring Ball
                      Any of the following:
                          # Reaching the elevator
                          Screw Attack or Lay Power Bomb
                          All of the following:
                              Shoot Any Missile
                              # Break the shot blocks
                              Wave Beam or Precise Aiming (Beginner) or Lay Any Bomb
  > Save Station
      Trivial
  > Door to Moheek Mount
      Trivial

> Elevator to Surface East; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Area 1/Elevator to Area 1; Custom name: Area 1 Chozo Seal Elevator North
  * Extra - actor_name: LE_Platform_Elevator_FromArea00
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea00
  > Save Station
      Trivial

> Elevator to Area 2 Dam Entryway; Heals? False
  * Layers: default
  * Elevator to Transport to Areas 1 and 3/Elevator to Area 1; Custom name: Area 1 Chozo Seal Elevator South
  * Extra - actor_name: LE_Platform_Elevator_FromArea02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea02
  > Chozo Seal
      Any of the following:
          All of the following:
              # Freeze the Hornoad by the wall and clip right: https://youtu.be/HdZfUSnqxrE
              Ice Beam and Screw Attack and Ice Beam Clip (Intermediate) and Out of Bounds Movement (Beginner)
              Charge Beam or Freeze Enemy with Melee (Intermediate)
          All of the following:
              Morph Ball
              Screw Attack or Lay Any Bomb or Shoot Any Missile
  > Door to Transport Cache
      All of the following:
          Morph Ball
          Any of the following:
              High Jump Boots or Space Jump or Single-wall Wall Jump (Intermediate) or Super Jump (Intermediate) or Unmorph Extend (Beginner) or Simple IBJ
              All of the following:
                  # Freeze a Hornoad
                  Ice Beam and Stand on Frozen Enemy (Beginner)
                  Charge Beam or Freeze Enemy with Melee (Beginner)
              Spider Boost (Intermediate) and Can Spider Boost

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation003
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation003
  > Chozo Seal
      Trivial
  > Elevator to Surface East
      Trivial

> Door to Moheek Mount; Heals? False
  * Layers: default
  * Power Beam Door to Moheek Mount/Door to Transport to Surface and Area 2
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Trivial

> Door to Transport Cache; Heals? False
  * Layers: default
  * Wave Beam Door to Transport Cache/Door to Transport to Surface and Area 2
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 2 Dam Entryway
      Any of the following:
          Screw Attack
          All of the following:
              Morph Ball
              Wave Beam or Precise Aiming (Beginner) or Lay Bomb

----------------
Moheek Mount
Extra - total_boundings: {'x1': -10800.0, 'x2': -9500.0, 'y1': 1100.0, 'y2': 5100.0}
Extra - polygon: [[-9500.0, 1100.0], [-9500.0, 5100.0], [-10800.0, 5100.0], [-10800.0, 1100.0]]
Extra - asset_id: collision_camera_003
> Door to Transport to Surface and Area 2; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Surface and Area 2/Door to Moheek Mount
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Door to Magma Pool
      Trivial

> Door to Magma Pool; Heals? False
  * Layers: default
  * Charge Beam Door to Magma Pool/Door to Moheek Mount
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Door to Transport to Surface and Area 2
      Trivial
  > Door to Harmonized Hallway
      Trivial

> Door to Harmonized Hallway; Heals? False
  * Layers: default
  * Access Open to Harmonized Hallway/Door to Moheek Mount
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 186
  > Door to Magma Pool
      Trivial

----------------
Gullugg Gangway
Extra - total_boundings: {'x1': -7202.06005859375, 'x2': -5400.0, 'y1': 2400.0, 'y2': 8300.0}
Extra - polygon: [[-5400.0, 8300.0], [-7200.0, 8300.0], [-7202.06005859375, 2400.0], [-5400.0, 2400.0]]
Extra - asset_id: collision_camera_005
> Door to Magma Pool; Heals? False
  * Layers: default
  * Charge Beam Door to Magma Pool/Door to Gullugg Gangway
  * Extra - actor_name: Door010
  * Extra - actor_type: doorchargecharge
  > Door from Water Maze
      Trivial
  > Door to Harmonized Hallway
      Trivial
  > Dock to Chute Leech Cabin
      Trivial
  > Door to Water Maze
      Trivial

> Door from Water Maze; Heals? False
  * Layers: default
  * Access Closed to Water Maze/Door to Gullugg Gangway (Bottom)
  * Extra - actor_name: Door011
  * Extra - actor_type: doorclosedpower
  > Door to Magma Pool
      Trivial

> Door to Harmonized Hallway; Heals? False
  * Layers: default
  * Access Open to Harmonized Hallway/Door to Gullugg Gangway
  * Extra - actor_name: RandoDoor_002
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 190
  > Door to Magma Pool
      Trivial

> Dock to Chute Leech Cabin; Heals? False
  * Layers: default
  * Open Passage to Chute Leech Cabin/Dock to Gullugg Gangway
  > Door to Magma Pool
      Trivial

> Door to Water Maze; Heals? False
  * Layers: default
  * Access Open to Water Maze/Door to Gullugg Gangway (Top)
  * Extra - actor_name: RandoDoor_008
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 161
  > Door to Magma Pool
      Trivial

----------------
Bomb Chamber
Extra - total_boundings: {'x1': -2500.0, 'x2': 0.0, 'y1': 4100.0, 'y2': 5700.0}
Extra - polygon: [[0.0, 4100.0], [0.0, 5700.0], [-2500.0, 5700.0], [-2500.0, 4100.0]]
Extra - asset_id: collision_camera_008
Hint Features - Chozo Statue
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 18; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_missiletank
  > Tunnel to Bomb Chamber Access
      Lay Any Bomb

> Pickup (Bomb); Heals? False
  * Layers: default
  * Pickup 26; Category? Major
  * Extra - actor_name: LE_PowerUp_Bomb
  * Extra - actor_type: itemsphere_bomb
  > Room Center
      Trivial

> Door to Bomb Chamber Access; Heals? False
  * Layers: default
  * Missile Door to Bomb Chamber Access/Door to Bomb Chamber
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Tunnel to Bomb Chamber Access; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Bomb Chamber Access/Tunnel to Bomb Chamber
  > Pickup (Missile Tank)
      Lay Any Bomb
  > Room Center
      Lay Any Bomb

> Room Center; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_005
  > Pickup (Bomb)
      Trivial
  > Door to Bomb Chamber Access
      Trivial
  > Tunnel to Bomb Chamber Access
      Lay Any Bomb

----------------
Inner Temple East Hall
Extra - total_boundings: {'x1': 7800.0, 'x2': 9300.0, 'y1': 2800.0, 'y2': 10300.0}
Extra - polygon: [[9300.0, 2800.0], [9300.0, 10300.0], [7800.0, 10300.0], [7800.0, 2800.0]]
Extra - asset_id: collision_camera_012
> Door to Destroyed Armory; Heals? False
  * Layers: default
  * Charge Beam Door to Destroyed Armory/Door to Inner Temple East Hall
  * Extra - actor_name: Door005
  * Extra - actor_type: doorchargecharge
  > Door to Inner Temple Teleporter
      Trivial
  > Dock to Ice Beam Chamber Access
      Trivial

> Door to Temple Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Temple Exterior/Door to Inner Temple East Hall
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Door to Inner Temple Upper Hallway
      Single-wall Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
  > Door to Inner Temple Teleporter
      Trivial

> Door to Inner Temple Upper Hallway; Heals? False
  * Layers: default
  * Power Beam Door to Inner Temple Upper Hallway/Door to Inner Temple East Hall
  * Extra - actor_name: Door013
  * Extra - actor_type: doorclosedpower
  > Door to Temple Exterior
      Trivial

> Door to Inner Temple Teleporter; Heals? False
  * Layers: default
  * Access Open to Inner Temple Teleporter/Door to Inner Temple East Hall
  * Extra - actor_name: RandoDoor_007
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 234
  > Door to Destroyed Armory
      Trivial
  > Door to Temple Exterior
      # SWJ: https://youtu.be/n_gpWjN5Px0
      Ice Beam or Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (High Jump)

> Dock to Ice Beam Chamber Access; Heals? False
  * Layers: default
  * Open Passage to Ice Beam Chamber Access/Dock to Inner Temple East Hall
  > Door to Destroyed Armory
      Trivial

----------------
Destroyed Armory
Extra - total_boundings: {'x1': 9200.0, 'x2': 13400.0, 'y1': 3902.47998046875, 'y2': 5400.0}
Extra - polygon: [[13400.0, 3902.47998046875], [13400.0, 5400.0], [9200.0, 5400.0], [9200.0, 3902.47998046875]]
Extra - asset_id: collision_camera_014
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 21; Category? Minor
  * Extra - actor_name: LE_Item_011
  * Extra - actor_type: item_senergytank
  > Door to Inner Temple East Hall
      Trivial

> Door to Inner Temple East Hall; Heals? False
  * Layers: default
  * Charge Beam Door to Inner Temple East Hall/Door to Destroyed Armory
  * Extra - actor_name: Door005
  * Extra - actor_type: doorchargecharge
  > Pickup (Aeion Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump
              All of the following:
                  # Spider Ball up
                  Use Spider Ball
                  Any of the following:
                      Lay Any Bomb
                      All of the following:
                          # Shoot Block before spidering up
                          Precise Aiming (Beginner)
                          Any of the following:
                              Phase Drift
                              All of the following:
                                  Movement (Intermediate)
                                  Mid-Air Morph (Beginner) or Use Spring Ball
              All of the following:
                  # Gravity methods
                  Gravity Suit
                  Any of the following:
                      Simple IBJ
                      High Jump Boots and Super Jump (Intermediate)
              All of the following:
                  # IBJ methods
                  Lay Bomb
                  Any of the following:
                      Infinite Bomb Jump (Intermediate)
                      All of the following:
                          # IBJ from mid air
                          Infinite Bomb Jump (Beginner)
                          Mid-Air Morph (Beginner) or Use Spring Ball
              All of the following:
                  # Freeze Chute-Leech
                  Ice Beam
                  Charge Beam or Stand on Frozen Enemy (Beginner)
              # SWJ and Damage Boost off of the Gullugg: https://youtu.be/BuWKJuJszxk
              Damage Boost (Advanced) and Precise Aiming (Beginner) and Single-wall Wall Jump (Intermediate) and Unmorph Extend (Advanced) and Normal Damage ≥ 15
  > Tunnel to Spider Ball Chamber
      Lay Any Bomb

> Tunnel to Spider Ball Chamber; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Spider Ball Chamber/Tunnel to Destroyed Armory
  > Door to Inner Temple East Hall
      Trivial

----------------
Spider Ball Chamber
Extra - total_boundings: {'x1': 11850.0, 'x2': 14900.0, 'y1': 4100.0, 'y2': 8500.0}
Extra - polygon: [[14900.0, 8500.0], [11850.0, 8500.0], [11850.0, 6200.0], [13300.0, 5400.0], [13300.0, 4100.0], [14900.0, 4100.0]]
Extra - asset_id: collision_camera_016
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 22; Category? Minor
  * Extra - actor_name: LE_Item_013
  * Extra - actor_type: item_missiletank
  > Tunnel to Destroyed Armory
      Lay Any Bomb

> Pickup (Spider Ball); Heals? False
  * Layers: default
  * Pickup 28; Category? Major
  * Extra - actor_name: LE_PowerUp_SpiderBall
  * Extra - actor_type: powerup_spiderball
  > Room Bottom
      Morph Ball

> Door to Temple Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Temple Exterior/Door to Spider Ball Chamber
  * Extra - actor_name: Door017
  * Extra - actor_type: doorclosedpower
  > Pickup (Missile Tank)
      # https://youtu.be/sneRCyFDt-Q - TODO: revise once remote activation nodes are in
      Morph Ball and Melee Clip (Beginner) and Out of Bounds Movement (Beginner)
  > Room Bottom
      Morph Ball

> Tunnel to Destroyed Armory; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Destroyed Armory/Tunnel to Spider Ball Chamber
  > Pickup (Missile Tank)
      Lay Any Bomb

> Tunnel to Temple Exterior; Heals? False
  * Layers: default
  * Tunnel to Temple Exterior/Tunnel to Spider Ball Chamber
  > Door to Temple Exterior
      Enabled Door Type Randomizer or Disabled Door Lock Randomizer

> Room Bottom; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_007
  > Pickup (Spider Ball)
      Morph Ball
  > Door to Temple Exterior
      All of the following:
          Morph Ball
          Any of the following:
              Climb Rooms Vertically (No High Jump)
              # Melee Clip OoB: https://youtu.be/QmXq9hl-oB4?t=80
              Melee Clip (Advanced) and Out of Bounds Movement (Advanced) and Single-wall Wall Jump (Advanced)

----------------
Exterior Alpha Arena
Extra - total_boundings: {'x1': 11870.0, 'x2': 15700.0, 'y1': 8800.0, 'y2': 10900.0}
Extra - polygon: [[15700.0, 8800.0], [15700.0, 10900.0], [11870.0, 10900.0], [11870.0, 8800.0]]
Extra - asset_id: collision_camera_017
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 20; Category? Major
  * Extra - actor_name: LE_Item_008
  * Extra - actor_type: item_energytank
  > Above Arena
      Trivial

> Door to Temple Exterior; Heals? False
  * Layers: default
  * Power Beam Door to Temple Exterior/Door to Exterior Alpha Arena
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Inside Arena
      Trivial

> Tunnel to Temple Exterior; Heals? False
  * Layers: default
  * Tunnel to Temple Exterior/Tunnel to Exterior Alpha Arena
  > Above Arena
      Morph Ball

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 1 - Exterior Alpha Metroid
  > Pickup (DNA)
      Trivial

> Above Arena; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_004B
  > Pickup (Energy Tank)
      Trivial
  > Tunnel to Temple Exterior
      Morph Ball
  > Inside Arena
      Lay Any Bomb

> Inside Arena; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_004_Checkpoint
  > Door to Temple Exterior
      Trivial
  > Event - Alpha Metroid
      Defeat Alpha Metroid
  > Above Arena
      All of the following:
          Lay Any Bomb
          Super Jump (Intermediate) or Unmorph Extend (Intermediate) or Climb Rooms Vertically (High Jump)

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 176; Category? Minor
  * Hint Features - Alpha Metroid
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_004
  > Inside Arena
      Trivial

----------------
Temple Exterior
Extra - total_boundings: {'x1': -2600.0, 'x2': 11950.0, 'y1': 7600.0, 'y2': 14000.0}
Extra - polygon: [[11950.0, 7600.0], [11950.0, 13100.0], [9400.0, 13100.0], [8000.0, 14000.0], [3100.0, 14000.0], [1900.0, 13100.0], [-2600.0, 13100.0], [-2600.0, 7600.0], [1400.0, 7600.0], [1400.0, 8700.0], [2800.0, 9300.0], [3400.0, 9300.0], [3400.0, 10400.0], [3800.0, 10600.0], [9100.0, 10600.0], [9200.0, 10500.0], [9200.0, 7600.0]]
Extra - asset_id: collision_camera_018
> Pickup (Missile Tank Crevice); Heals? False
  * Layers: default
  * Pickup 23; Category? Minor
  * Extra - actor_name: LE_Item_014
  * Extra - actor_type: item_missiletank
  > Save Station
      Trivial

> Pickup (Missile Tank Puzzle); Heals? False
  * Layers: default
  * Pickup 25; Category? Minor
  * Extra - actor_name: LE_Item_017
  * Extra - actor_type: item_missiletank
  > Ammo Recharge Station
      Lay Any Bomb

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_AmmoRecharge_Platform
  * Extra - actor_type: weightactivatedplatform
  > Pickup (Missile Tank Puzzle)
      Lay Any Bomb and Shoot Any Missile
  > Energy Recharge Station
      Trivial

> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_EnergyCharge_Plaftorm
  * Extra - actor_type: weightactivatedplatform
  > Ammo Recharge Station
      Trivial
  > Above Wall
      Morph Ball

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation004
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation004
  > Pickup (Missile Tank Crevice)
      All of the following:
          Morph Ball
          # Get up
          Super Jump (Intermediate) or Unmorph Extend (Intermediate) or Climb Rooms Vertically (High Jump)
  > Door to Inner Temple East Hall
      Trivial
  > Door to Exterior Alpha Arena
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              High Jump Boots
              Any of the following:
                  # Super Jump with Unmorph Extend: https://youtu.be/r8Pb-3bIPGc
                  Morph Ball and Super Jump (Expert) and Unmorph Extend (Advanced)
                  # Super Jump and aim up to Damage Boost off of the Gullugg: https://youtu.be/boCImRu4y2E
                  Damage Boost (Advanced) and Super Jump (Ludicrous)
  > Door to Spider Ball Chamber
      Trivial
  > Tunnel to Spider Ball Chamber
      Morph Ball
  > Above Wall
      Any of the following:
          Climb Rooms Vertically (No High Jump, No IBJ)
          # IBJ
          Infinite Bomb Jump (Intermediate) and Lay Bomb

> Door to Inner Temple East Hall; Heals? False
  * Layers: default
  * Power Beam Door to Inner Temple East Hall/Door to Temple Exterior
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Door to Exterior Alpha Arena; Heals? False
  * Layers: default
  * Power Beam Door to Exterior Alpha Arena/Door to Temple Exterior
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial
  > Start Point
      Trivial
  > Right Side Wall
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              High Jump Boots
              Any of the following:
                  Super Jump (Intermediate)
                  # Wall Jump off the wall above the door
                  Single-wall Wall Jump (Beginner)
                  Morph Ball and Unmorph Extend (Beginner)
          All of the following:
              # Freeze the Gullugg to climb up
              Ice Beam and Stand on Frozen Enemy (Intermediate)
              Any of the following:
                  # With High Jump: https://youtu.be/IgpHUuAi3q0
                  High Jump Boots
                  # Ice Beam Only: https://youtu.be/IgpHUuAi3q0?t=27
                  Movement (Intermediate)
                  # With Unmorph Extend: https://youtu.be/IgpHUuAi3q0?t=13
                  Morph Ball and Unmorph Extend (Intermediate)
          All of the following:
              Morph Ball and Unmorph Extend (Intermediate)
              Any of the following:
                  # Damage Boost: https://youtu.be/ScFsxUqNXns
                  Damage Boost (Intermediate) and Normal Damage ≥ 15
                  # Wall Jump off the wall above the door
                  Single-wall Wall Jump (Intermediate) and Super Jump (Intermediate)

> Door to Spider Ball Chamber; Heals? False
  * Layers: default
  * Access Locked to Spider Ball Chamber/Door to Temple Exterior
  * Extra - actor_name: Door017
  * Extra - actor_type: doorclosedpower
  > Save Station
      Trivial

> Pickup (Missile Tank Hidden); Heals? False
  * Layers: default
  * Pickup 29; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_missiletank
  > Above Wall
      Trivial

> Door to Chute Leech Cabin; Heals? False
  * Layers: default
  * Access Open to Chute Leech Cabin/Door to Temple Exterior
  * Extra - actor_name: RandoDoor_003
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 256
  > Door to Inner Temple Save Station
      Trivial

> Tunnel to Spider Ball Chamber; Heals? False
  * Layers: default
  * Tunnel to Spider Ball Chamber/Tunnel to Temple Exterior
  > Save Station
      Morph Ball

> Tunnel to Exterior Alpha Arena; Heals? False
  * Layers: default
  * Tunnel to Exterior Alpha Arena/Tunnel to Temple Exterior
  > Door to Exterior Alpha Arena
      Morph Ball

> Tunnel to Inner Temple Ventilation Shaft; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Inner Temple Ventilation Shaft/Tunnel to Temple Exterior
  > 2nd Level
      Trivial

> Door to Inner Temple Save Station; Heals? False
  * Layers: default
  * Access Open to Inner Temple Save Station/Door to Temple Exterior
  * Extra - actor_name: RandoDoor_004
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 260
  > Door to Chute Leech Cabin
      Trivial
  > 2nd Level
      Movement (Beginner) or Climb Rooms Vertically (High Jump)

> Above Wall; Heals? False
  * Layers: default
  > Energy Recharge Station
      Morph Ball and Climb Rooms Vertically (No High Jump)
  > Save Station
      Trivial
  > Pickup (Missile Tank Hidden)
      Lay Any Bomb
  > 2nd Level
      Trivial

> 2nd Level; Heals? False
  * Layers: default
  > Tunnel to Inner Temple Ventilation Shaft
      Lay Any Bomb
  > Door to Inner Temple Save Station
      Trivial
  > Above Wall
      Climb Rooms Vertically (No High Jump)

> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_004
  > Door to Exterior Alpha Arena
      Trivial

> Right Side Wall; Heals? False
  * Layers: default
  > Door to Exterior Alpha Arena
      Trivial
  > Tunnel to Exterior Alpha Arena
      # Melee Clip above the tunnel: https://youtu.be/eFYeU_gh6gU
      Morph Ball and Melee Clip (Beginner) and Out of Bounds Movement (Beginner)
  > Above Wall
      All of the following:
          Movement (Advanced)
          Any of the following:
              # Freeze Gullugg and jump to the left: https://youtu.be/IgpHUuAi3q0?t=19
              Ice Beam and Stand on Frozen Enemy (Intermediate)
              All of the following:
                  # Damage Boost off the Gullugg to the left
                  Damage Boost (Advanced)
                  Any of the following:
                      # With HJ: https://youtu.be/boCImRu4y2E?t=13
                      High Jump Boots and Wall Jump (Intermediate) and Normal Damage ≥ 15
                      # Without HJ: https://youtu.be/ScFsxUqNXns?t=3
                      Morph Ball and Single-wall Wall Jump (Intermediate) and Unmorph Extend (Advanced) and Normal Damage ≥ 25

----------------
Metroid Caverns Lobby
Extra - total_boundings: {'x1': -300.00201416015625, 'x2': 1400.0, 'y1': -1100.0, 'y2': 2000.0}
Extra - polygon: [[1200.0, -1100.0], [1200.0, 500.0], [1400.0, 600.0], [1400.0, 2000.0], [-300.00201416015625, 2000.0], [-299.99798583984375, -1100.0]]
Extra - asset_id: collision_camera_023
> Door to Metroid Caverns Alpha Arena South East; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Alpha Arena South East/Door to Metroid Caverns Lobby
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Alpha Arena South West Access
      Trivial
  > Start Point
      Trivial

> Dock to Metroid Caverns Hub; Heals? False
  * Layers: default
  * Open Passage to Metroid Caverns Hub/Dock to Metroid Caverns Lobby
  > Tunnel to Metroid Caverns Energy Recharge Station
      All of the following:
          Lay Any Bomb
          Any of the following:
              # Get up
              Climb Rooms Vertically (High Jump)
              # Shoot block, jump from its hole
              Movement (Beginner)
  > Door to Metroid Caverns Alpha Arena South West Access
      Trivial

> Tunnel to Metroid Caverns Energy Recharge Station; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Energy Recharge Station/Tunnel to Metroid Caverns Lobby
  > Door to Metroid Caverns Alpha Arena South West Access
      Morph Ball

> Door to Metroid Caverns Alpha Arena South West Access; Heals? False
  * Layers: default
  * Access Open to Metroid Caverns Alpha Arena South West Access/Door to Metroid Caverns Lobby
  * Extra - actor_name: RandoDoor_011
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 44
  > Door to Metroid Caverns Alpha Arena South East
      Trivial
  > Dock to Metroid Caverns Hub
      Lay Any Bomb

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_002
  > Door to Metroid Caverns Alpha Arena South East
      Trivial

----------------
Metroid Caverns Alpha Arena South West Access
Extra - total_boundings: {'x1': -4000.0, 'x2': -200.0, 'y1': -1100.0, 'y2': 600.0}
Extra - polygon: [[-200.0, -1100.0], [-200.0, 600.0], [-4000.0, 600.0], [-4000.0, -1100.0]]
Extra - asset_id: collision_camera_024
> Door to Metroid Caverns Lobby; Heals? False
  * Layers: default
  * Access Open to Metroid Caverns Lobby/Door to Metroid Caverns Alpha Arena South West Access
  * Extra - actor_name: RandoDoor_011
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 43
  > Left Pillar
      Any of the following:
          Gravity Suit or Ice Beam or Space Jump or Super Jump (Intermediate)
          All of the following:
              Lay Bomb
              Any of the following:
                  Diagonal Bomb Jump (Intermediate)
                  All of the following:
                      Infinite Bomb Jump (Beginner)
                      Mid-Air Morph (Beginner) or Use Spring Ball
          # Spider Boost: Launch diagonally twice
          Power Bomb ≥ 2 and Spider Boost (Intermediate) and Can Spider Boost
          # Damage Boost: https://youtu.be/o9YeN0y5DeA
          Damage Boost (Intermediate) and Normal Damage ≥ 50
          # Umorph Extend
          Morph Ball and Unmorph Extend (Intermediate)

> Tunnel to Metroid Caverns Alpha Arena South West (Top); Heals? False
  * Layers: default
  * Tunnel to Metroid Caverns Alpha Arena South West/Tunnel to Metroid Caverns Alpha Arena South West Access (Top)

> Tunnel to Metroid Caverns Alpha Arena South West (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Alpha Arena South West/Tunnel to Metroid Caverns Alpha Arena South West Access (Bottom)
  > Left Pillar
      Morph Ball

> Left Pillar; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_001
  > Door to Metroid Caverns Lobby
      Trivial
  > Tunnel to Metroid Caverns Alpha Arena South West (Top)
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              Ice Beam or Space Jump
              All of the following:
                  # IBJ up: https://youtu.be/HWWMrswtNFg
                  Infinite Bomb Jump (Beginner) and Lay Bomb
                  Mid-Air Morph (Beginner) or Use Spring Ball
              # Spider Boost: https://youtu.be/HWWMrswtNFg?t=18
              Spider Boost (Advanced) and Can Spider Boost
              # Umorph extend: https://youtu.be/HWWMrswtNFg?t=28
              Unmorph Extend (Advanced)
              # HJ+UE+Super Jump
              High Jump Boots and Super Jump (Advanced) and Unmorph Extend (Intermediate)
  > Tunnel to Metroid Caverns Alpha Arena South West (Bottom)
      Lay Power Bomb

----------------
Metroid Caverns Alpha Arena South East
Extra - total_boundings: {'x1': 1100.0, 'x2': 3800.0, 'y1': -1100.0, 'y2': 400.0}
Extra - polygon: [[3800.0, -1100.0], [3800.0, 400.0], [1100.0, 400.0], [1100.0, -1100.0]]
Extra - asset_id: collision_camera_025
Hint Features - Alpha Metroid
> Door to Metroid Caverns Lobby; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Lobby/Door to Metroid Caverns Alpha Arena South East
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Event - Alpha Metroid
      Defeat Alpha Metroid

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 1 - Metroid Caverns Alpha Metroid South East
  > Pickup (DNA)
      Trivial

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 174; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_002
  > Door to Metroid Caverns Lobby
      Trivial

----------------
Metroid Caverns Alpha Arena North East
Extra - total_boundings: {'x1': 7500.0, 'x2': 10206.7001953125, 'y1': 700.0, 'y2': 2100.0}
Extra - polygon: [[10206.7001953125, 700.0], [10206.7001953125, 2100.0], [7500.0, 2100.0], [7500.0, 700.0]]
Extra - asset_id: collision_camera_027
Hint Features - Alpha Metroid
> Door to Metroid Caverns Alpha Arena North East Access; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Alpha Arena North East Access/Door to Metroid Caverns Alpha Arena North East
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Event - Alpha Metroid
      Defeat Alpha Metroid

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 1 - Metroid Caverns Alpha Metroid North East
  > Pickup (DNA)
      Trivial

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 175; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_003
  > Door to Metroid Caverns Alpha Arena North East Access
      Trivial

----------------
Water Maze
Extra - total_boundings: {'x1': -5498.08984375, 'x2': -4198.08984375, 'y1': 1600.0, 'y2': 3400.0}
Extra - polygon: [[-4198.08984375, 1600.0], [-4198.08984375, 3400.0], [-5498.08984375, 3400.0], [-5498.08984375, 1600.0]]
Extra - asset_id: collision_camera_028
Hint Features - Baby Blocks
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 17; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_senergytank
  > Next to Pickup
      Trivial

> Door to Gullugg Gangway (Bottom); Heals? False
  * Layers: default
  * Plasma Beam Door to Gullugg Gangway/Door from Water Maze
  * Extra - actor_name: Door011
  * Extra - actor_type: doorclosedpower
  > Next to Pickup
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              All of the following:
                  # With Gravity Suit
                  Gravity Suit
                  Any of the following:
                      Baby Metroid or Phase Drift
                      # Shoot block through wall then jump up: https://youtu.be/GHRfKKATcNU
                      Precise Aiming (Beginner)
              All of the following:
                  # Without Gravity Suit
                  Any of the following:
                      All of the following:
                          Can Spider Boost
                          Any of the following:
                              # Shoot block through wall then Spider Boost up: https://youtu.be/GHRfKKATcNU?t=19
                              Precise Aiming (Intermediate) and Spider Boost (Intermediate)
                              # Break the Baby blocks, jump from water to shoot block, then Spider Boost right: https://youtu.be/2uAFWMA8Vco
                              Baby Metroid and Mid-Air Morph (Intermediate) and Spider Boost (Advanced) and Super Jump (Advanced)
                      All of the following:
                          Phase Drift or Precise Aiming (Intermediate)
                          Any of the following:
                              # Shoot block through wall then UBJ up: https://youtu.be/GHRfKKATcNU?t=11
                              Underwater Bomb Jump (Beginner) and Lay Bomb
                              All of the following:
                                  High Jump Boots
                                  # Shoot block through wall then jump up: https://youtu.be/GHRfKKATcNU?t=43
                                  Super Jump (Intermediate) or Unmorph Extend (Beginner)
                      All of the following:
                          Use Spider Ball
                          Any of the following:
                              Phase Drift
                              All of the following:
                                  Precise Aiming (Intermediate)
                                  # Shoot block through wall and Spider Ball up: https://youtu.be/GHRfKKATcNU?t=27
                                  Mid-Air Morph (Intermediate) or Movement (Advanced)

> Door to Gullugg Gangway (Top); Heals? False
  * Layers: default
  * Access Open to Gullugg Gangway/Door to Water Maze
  * Extra - actor_name: RandoDoor_008
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 162
  > Door to Gullugg Gangway (Bottom)
      Plasma Beam and Wave Beam and Disabled Door Type Randomizer and Disabled Door Lock Randomizer
  > Door to Metroid Caverns Save Station
      Trivial

> Door to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Access Open to Metroid Caverns Save Station/Door to Water Maze
  * Extra - actor_name: RandoDoor_009
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 163
  > Door to Gullugg Gangway (Top)
      Trivial

> Tunnel to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Tunnel to Metroid Caverns Save Station/Tunnel to Water Maze
  > Next to Pickup
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 1 - Water Maze Grapple Block
  > Next to Pickup
      Trivial

> Next to Pickup; Heals? False
  * Layers: default
  > Pickup (Aeion Tank)
      Trivial
  > Door to Gullugg Gangway (Bottom)
      Morph Ball and Shoot Any Missile
  > Tunnel to Metroid Caverns Save Station
      Morph Ball and After Area 1 - Water Maze Grapple Block
  > Event - Grapple Block
      Grapple Beam

----------------
Ice Beam Chamber
Extra - total_boundings: {'x1': 3800.0, 'x2': 6000.0, 'y1': 2400.0, 'y2': 4100.0}
Extra - polygon: [[6000.0, 2400.0], [6000.0, 4100.0], [3800.0, 4100.0], [3800.0, 2400.0]]
Extra - asset_id: collision_camera_030
Hint Features - Baby Blocks, Chozo Statue
> Pickup (Ice Beam); Heals? False
  * Layers: default
  * Pickup 27; Category? Major
  * Extra - actor_name: LE_PowerUp_IceBeam
  * Extra - actor_type: itemsphere_icebeam
  > Room Center
      Trivial

> Door to Ice Beam Chamber Access; Heals? False
  * Layers: default
  * Missile Door to Ice Beam Chamber Access/Door to Ice Beam Chamber
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 31; Category? Minor
  * Extra - actor_name: HiddenPowerup003
  * Extra - actor_type: item_supermissiletank
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_006
  > Pickup (Ice Beam)
      Trivial
  > Door to Ice Beam Chamber Access
      Trivial
  > Pickup (Super Missile Tank)
      Baby Metroid and Morph Ball and Shoot Any Missile

----------------
Metroid Caverns Energy Recharge Station
Extra - total_boundings: {'x1': -1500.0, 'x2': -200.0, 'y1': 1241.27001953125, 'y2': 2000.0}
Extra - polygon: [[-200.0, 1241.27001953125], [-200.0, 2000.0], [-1500.0, 2000.0], [-1500.0, 1241.27001953125]]
Extra - asset_id: collision_camera_031
> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_EnergyCharge001_Platform
  * Extra - actor_type: weightactivatedplatform
  > Tunnel to Metroid Caverns Lobby
      Lay Any Bomb

> Tunnel to Metroid Caverns Lobby; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Lobby/Tunnel to Metroid Caverns Energy Recharge Station
  > Energy Recharge Station
      Morph Ball

----------------
Magma Pool
Extra - total_boundings: {'x1': -9600.0, 'x2': -7100.0, 'y1': 700.0, 'y2': 3700.0}
Extra - polygon: [[-7100.0, 700.0], [-7100.0, 3700.0], [-9600.0, 3700.0], [-9600.0, 700.0]]
Extra - asset_id: collision_camera_033
Hint Features - Heated Room
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 15; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_missiletank
  > Door to Moheek Mount
      All of the following:
          Varia Suit
          Gravity Suit or Space Jump or Use Spider Ball

> Door to Moheek Mount; Heals? False
  * Layers: default
  * Charge Beam Door to Moheek Mount/Door to Magma Pool
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Pickup (Missile Tank)
      All of the following:
          Varia Suit
          Any of the following:
              # Avoiding the lava
              Space Jump or Use Spider Ball
              All of the following:
                  # Climb via entering the lava
                  Gravity Suit
                  Any of the following:
                      Simple IBJ
                      # TODO: Add video/revisit
                      Morph Ball and Super Jump (Advanced) and Unmorph Extend (Advanced) and Wall Jump (Beginner)
  > Door to Gullugg Gangway
      All of the following:
          Varia Suit
          # Entering or avoiding the lava
          Gravity Suit or Use Spider Ball

> Door to Gullugg Gangway; Heals? False
  * Layers: default
  * Charge Beam Door to Gullugg Gangway/Door to Magma Pool
  * Extra - actor_name: Door010
  * Extra - actor_type: doorchargecharge
  > Door to Moheek Mount
      All of the following:
          Varia Suit
          # Entering or avoiding the lava
          Gravity Suit or Use Spider Ball
  > Pickup (Super Missile Tank)
      All of the following:
          Gravity Suit and Morph Ball and Super Missile and Varia Suit
          Any of the following:
              Space Jump or Simple IBJ
              All of the following:
                  Wall Jump (Intermediate)
                  Any of the following:
                      # Avoid the spikes
                      High Jump Boots or Super Jump (Intermediate)
                      # https://youtu.be/41wPJZOtWfg
                      Damage Boost (Intermediate) and Normal Damage ≥ 10
              All of the following:
                  # Spider Ball up
                  Mid-Air Morph (Beginner) and Use Spider Ball
                  # Get enough height to use Spider Ball
                  High Jump Boots or Super Jump (Intermediate)
              Spider Boost (Intermediate) and Can Spider Boost
              # Jump up with only HJ
              High Jump Boots and Super Jump (Advanced)

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 30; Category? Minor
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_supermissiletank
  > Door to Gullugg Gangway
      Gravity Suit and Varia Suit

----------------
Inner Temple West Hall
Extra - total_boundings: {'x1': 2400.0, 'x2': 3900.0, 'y1': 2000.0, 'y2': 8600.0}
Extra - polygon: [[2500.0, 8600.0], [2500.0, 3700.0], [2400.0, 3000.0], [2400.0, 2000.0], [3900.0, 2000.0], [3900.0, 8600.0]]
Extra - asset_id: collision_camera_035
> Door to Inner Temple Teleporter Access; Heals? False
  * Layers: default
  * Power Beam Door to Inner Temple Teleporter Access/Door to Inner Temple West Hall
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Bomb Chamber Access
      Trivial
  > Door to Inner Temple Save Station
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              Phase Drift
              Any of the following:
                  High Jump Boots
                  Ice Beam and Stand on Frozen Enemy (Intermediate)
                  # Unmorph extend - TODO: Video
                  Morph Ball and Movement (Advanced) and Unmorph Extend (Advanced)
                  # Wall Jumps: https://youtu.be/365gGTEEtYg
                  Movement (Intermediate) and Wall Jump (Intermediate)
          # SWJ + UE: https://youtu.be/sBO8Pew_ijQ
          Morph Ball and Single-wall Wall Jump (Advanced) and Unmorph Extend (Intermediate)
          # High Wall Jump: https://www.youtube.com/watch?v=U2rVU-4bxUA
          High Jump Boots and Wall Jump (Intermediate)
          All of the following:
              # Freeze Gullugg to climb up
              Freeze Enemy to Climb Higher
              Any of the following:
                  Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner)
                  Morph Ball and Unmorph Extend (Intermediate)

> Tunnel to Metroid Caverns Hub; Heals? False
  * Layers: default
  * Tunnel to Metroid Caverns Hub/Tunnel to Inner Temple West Hall
  > Door to Bomb Chamber Access
      Morph Ball

> Door to Bomb Chamber Access; Heals? False
  * Layers: default
  * Access Open to Bomb Chamber Access/Door to Inner Temple West Hall
  * Extra - actor_name: RandoDoor_006
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 198
  > Door to Inner Temple Teleporter Access
      Trivial
  > Tunnel to Metroid Caverns Hub
      All of the following:
          Morph Ball
          Any of the following:
              Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)
              # Melee Clip from on top of the Shot Blocks and hold left
              Melee Clip (Beginner) and Out of Bounds Movement (Intermediate)
              All of the following:
                  # Get up with HJ
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Beginner)
              All of the following:
                  # Freeze bottom Gravitt into left corner with a Melee Counter
                  Ice Beam and Freeze Enemy with Melee (Intermediate)
                  Any of the following:
                      # Super Jump + Unmorph Extend: https://youtu.be/iX0QRKS296M
                      Stand on Frozen Enemy (Intermediate) and Super Jump (Advanced) and Unmorph Extend (Intermediate)
                      # HJ Only: https://youtu.be/iX0QRKS296M?t=10
                      High Jump Boots and Stand on Frozen Enemy (Advanced)

> Door to Inner Temple Save Station; Heals? False
  * Layers: default
  * Access Open to Inner Temple Save Station/Door to Inner Temple West Hall
  * Extra - actor_name: RandoDoor_005
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 262
  > Door to Inner Temple Teleporter Access
      Trivial

----------------
Metroid Caverns Save Station
Extra - total_boundings: {'x1': -4300.0, 'x2': 1400.0, 'y1': 1900.0, 'y2': 3800.0}
Extra - polygon: [[1400.0, 1900.0], [1400.0, 3800.0], [-4300.0, 3800.0], [-4300.0, 1900.0]]
Extra - asset_id: collision_camera_041
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 19; Category? Minor
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_missiletank
  > Dock to Metroid Caverns Hub
      Lay Any Bomb
  > Tunnel to Metroid Caverns Hub
      Lay Power Bomb

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation001
  > Door to Water Maze
      Trivial
  > Tunnel to Water Maze
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # Inbounds Path
                  After Area 1 - Water Maze Grapple Block
                  Any of the following:
                      # Get up
                      Gravity Suit or Use Spider Ball
                      # UE+SuperJump
                      Super Jump (Intermediate) and Unmorph Extend (Beginner)
                      # Underwater Bomb Jump
                      Underwater Bomb Jump (Beginner) and Lay Bomb
              All of the following:
                  # Out of Bounds Path
                  Out of Bounds Movement (Intermediate)
                  Any of the following:
                      # To clip OoB
                      # https://youtu.be/quVim9n0C80?t=9
                      Melee Clip (Intermediate)
                      # Spider Ball Clip off the Save Station https://youtu.be/quVim9n0C80
                      Spider Ball Clip (Intermediate) and Use Spider Ball
                  Any of the following:
                      # To reach the dock
                      Gravity Suit
                      # UBJ
                      Underwater Bomb Jump (Expert) and Lay Bomb
  > Dock to Metroid Caverns Hub
      Trivial

> Door to Water Maze; Heals? False
  * Layers: default
  * Access Open to Water Maze/Door to Metroid Caverns Save Station
  * Extra - actor_name: RandoDoor_009
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 164
  > Save Station
      Trivial

> Tunnel to Water Maze; Heals? False
  * Layers: default
  * Tunnel to Water Maze/Tunnel to Metroid Caverns Save Station
  > Save Station
      Morph Ball

> Dock to Metroid Caverns Hub; Heals? False
  * Layers: default
  * Open Passage to Metroid Caverns Hub/Dock to Metroid Caverns Save Station
  > Pickup (Missile Tank)
      Lay Power Bomb
  > Save Station
      Trivial

> Tunnel to Metroid Caverns Hub; Heals? False
  * Layers: default
  * Tunnel to Metroid Caverns Hub/Tunnel to Metroid Caverns Save Station
  > Pickup (Missile Tank)
      Morph Ball

----------------
Inner Temple Teleporter Access
Extra - total_boundings: {'x1': 3800.0, 'x2': 6000.0, 'y1': 5700.0, 'y2': 7000.0}
Extra - polygon: [[6000.0, 5700.0], [6000.0, 7000.0], [3800.0, 7000.0], [3800.0, 5700.0]]
Extra - asset_id: collision_camera_042
> Door to Inner Temple West Hall; Heals? False
  * Layers: default
  * Power Beam Door to Inner Temple West Hall/Door to Inner Temple Teleporter Access
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Dock from Inner Temple Ventilation Shaft; Heals? False
  * Layers: default
  * Blocked Passage to Inner Temple Ventilation Shaft/Dock to Inner Temple Teleporter Access
  > Room Center
      Trivial

> Tunnel to Inner Temple Teleporter; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Inner Temple Teleporter/Tunnel to Inner Temple Teleporter Access
  > Room Center
      Morph Ball

> Room Center; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_CutsceneTeleport
  > Door to Inner Temple West Hall
      Trivial
  > Tunnel to Inner Temple Teleporter
      Any of the following:
          Lay Any Bomb
          All of the following:
              # Melee Clip OoB using Gullugg: https://youtu.be/FrVzIPVMaBw
              Ice Beam and Morph Ball and Melee Clip (Intermediate) and Out of Bounds Movement (Beginner)
              Charge Beam or Freeze Enemy with Melee (Intermediate)

----------------
Inner Temple Ventilation Shaft
Extra - total_boundings: {'x1': 3300.0, 'x2': 5100.0, 'y1': 6900.0, 'y2': 9500.0}
Extra - polygon: [[5100.0, 6900.0], [5100.0, 9500.0], [3300.0, 9500.0], [3300.0, 8800.0], [3800.0, 8600.0], [3800.0, 6900.0]]
Extra - asset_id: collision_camera_043
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 24; Category? Minor
  * Extra - actor_name: LE_Item_016
  * Extra - actor_type: item_missiletank
  > Door to Inner Temple Upper Hallway
      Any of the following:
          Space Jump or Use Spider Ball
          # https://youtu.be/r2NzrPS3zw0?t=5
          Wall Jump (Intermediate)
  > Dock to Inner Temple Teleporter Access
      Trivial

> Door to Inner Temple Upper Hallway; Heals? False
  * Layers: default
  * Spazer Beam Door to Inner Temple Upper Hallway/Door to Inner Temple Ventilation Shaft
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      Any of the following:
          Space Jump or Use Spider Ball
          # https://youtu.be/r2NzrPS3zw0
          Wall Jump (Advanced)
  > Dock to Inner Temple Teleporter Access
      Trivial

> Dock to Inner Temple Teleporter Access; Heals? False
  * Layers: default
  * Open Passage to Inner Temple Teleporter Access/Dock from Inner Temple Ventilation Shaft

> Tunnel to Temple Exterior; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Temple Exterior/Tunnel to Inner Temple Ventilation Shaft
  > Tunnel to Inner Temple Upper Hallway
      Morph Ball

> Tunnel to Inner Temple Upper Hallway; Heals? False
  * Layers: default
  * Tunnel to Inner Temple Upper Hallway/Tunnel to Inner Temple Ventilation Shaft
  > Tunnel to Temple Exterior
      Lay Any Bomb

----------------
Metroid Caverns Hub
Extra - total_boundings: {'x1': 1300.0, 'x2': 2600.0, 'y1': 700.0, 'y2': 3700.0}
Extra - polygon: [[2600.0, 700.0], [2600.0, 3700.0], [1300.0, 3700.0], [1300.0, 700.0]]
Extra - asset_id: collision_camera_044
> Dock to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Open Passage to Metroid Caverns Save Station/Dock to Metroid Caverns Hub
  > Tunnel to Metroid Caverns Save Station
      Any of the following:
          All of the following:
              # Power Bomb methods
              Lay Power Bomb
              # Get up
              Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
          All of the following:
              # Bomb methods
              Lay Bomb
              # Get up
              Mid-Air Morph (Beginner) or Simple IBJ or Use Spider Ball or Use Spring Ball
  > Tunnel to Inner Temple West Hall
      Morph Ball
  > Door to Metroid Caverns Alpha Arena North East Access
      Trivial

> Tunnel to Metroid Caverns Save Station; Heals? False
  * Layers: default
  * Tunnel to Metroid Caverns Save Station/Tunnel to Metroid Caverns Hub
  > Dock to Metroid Caverns Save Station
      Morph Ball

> Tunnel to Inner Temple West Hall; Heals? False
  * Layers: default
  * Tunnel to Inner Temple West Hall/Tunnel to Metroid Caverns Hub
  > Dock to Metroid Caverns Save Station
      Morph Ball

> Dock to Metroid Caverns Lobby; Heals? False
  * Layers: default
  * Open Passage to Metroid Caverns Lobby/Dock to Metroid Caverns Hub
  > Door to Metroid Caverns Alpha Arena North East Access
      Trivial

> Door to Metroid Caverns Alpha Arena North East Access; Heals? False
  * Layers: default
  * Access Open to Metroid Caverns Alpha Arena North East Access/Door to Metroid Caverns Hub
  * Extra - actor_name: RandoDoor_010
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 87
  > Dock to Metroid Caverns Save Station
      Trivial
  > Dock to Metroid Caverns Lobby
      Lay Any Bomb

----------------
Metroid Caverns Alpha Arena North East Access
Extra - total_boundings: {'x1': 2500.0, 'x2': 7600.0, 'y1': 700.0, 'y2': 2100.0}
Extra - polygon: [[7600.0, 700.0], [7600.0, 2100.0], [2500.0, 2100.0], [2500.0, 700.0]]
Extra - asset_id: collision_camera_045
> Door to Metroid Caverns Alpha Arena North East; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Caverns Alpha Arena North East/Door to Metroid Caverns Alpha Arena North East Access
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Door to Metroid Caverns Hub
      Trivial
  > Start Point
      Trivial

> Door to Metroid Caverns Hub; Heals? False
  * Layers: default
  * Access Open to Metroid Caverns Hub/Door to Metroid Caverns Alpha Arena North East Access
  * Extra - actor_name: RandoDoor_010
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 88
  > Door to Metroid Caverns Alpha Arena North East
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_003
  > Door to Metroid Caverns Alpha Arena North East
      Trivial

----------------
Bomb Chamber Access
Extra - total_boundings: {'x1': -100.0, 'x2': 2600.0, 'y1': 4200.0, 'y2': 5400.0}
Extra - polygon: [[2600.0, 4200.0], [2600.0, 5400.0], [-100.0, 5400.0], [-100.0, 4200.0]]
Extra - asset_id: collision_camera_046
> Door to Bomb Chamber; Heals? False
  * Layers: default
  * Missile Door to Bomb Chamber/Door to Bomb Chamber Access
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Door to Inner Temple West Hall
      Trivial

> Door to Inner Temple West Hall; Heals? False
  * Layers: default
  * Access Open to Inner Temple West Hall/Door to Bomb Chamber Access
  * Extra - actor_name: RandoDoor_006
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 197
  > Door to Bomb Chamber
      Trivial
  > Tunnel to Bomb Chamber
      Lay Any Bomb

> Tunnel to Bomb Chamber; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Bomb Chamber/Tunnel to Bomb Chamber Access
  > Door to Inner Temple West Hall
      Morph Ball

----------------
Inner Temple Save Station
Extra - total_boundings: {'x1': 1300.0, 'x2': 2600.0, 'y1': 7500.0, 'y2': 8500.0}
Extra - polygon: [[2600.0, 7500.0], [2600.0, 8500.0], [1300.0, 8500.0], [1300.0, 7500.0]]
Extra - asset_id: collision_camera_047
> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation
  > Door to Inner Temple West Hall
      Trivial
  > Door to Temple Exterior
      Trivial

> Door to Inner Temple West Hall; Heals? False
  * Layers: default
  * Access Open to Inner Temple West Hall/Door to Inner Temple Save Station
  * Extra - actor_name: RandoDoor_005
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 261
  > Save Station
      Trivial

> Door to Temple Exterior; Heals? False
  * Layers: default
  * Access Open to Temple Exterior/Door to Inner Temple Save Station
  * Extra - actor_name: RandoDoor_004
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 261
  > Save Station
      Trivial

----------------
Inner Temple Upper Hallway
Extra - total_boundings: {'x1': 5000.0, 'x2': 7900.0, 'y1': 8700.0, 'y2': 10100.0}
Extra - polygon: [[7900.0, 10100.0], [5000.0, 10100.0], [5000.0, 8700.0], [7900.0, 8700.0]]
Extra - asset_id: collision_camera_048
> Door to Inner Temple Ventilation Shaft; Heals? False
  * Layers: default
  * Spazer Beam Door to Inner Temple Ventilation Shaft/Door to Inner Temple Upper Hallway
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Inner Temple East Hall
      Trivial
  > Tunnel to Inner Temple Ventilation Shaft
      Morph Ball

> Door to Inner Temple East Hall; Heals? False
  * Layers: default
  * Access Locked to Inner Temple East Hall/Door to Inner Temple Upper Hallway
  * Extra - actor_name: Door013
  * Extra - actor_type: doorclosedpower
  > Door to Inner Temple Ventilation Shaft
      Trivial

> Tunnel to Inner Temple Ventilation Shaft; Heals? False
  * Layers: default
  * Tunnel to Inner Temple Ventilation Shaft/Tunnel to Inner Temple Upper Hallway
  > Door to Inner Temple Ventilation Shaft
      Morph Ball

----------------
Inner Temple Teleporter
Extra - total_boundings: {'x1': 5900.0, 'x2': 7900.0, 'y1': 5700.0, 'y2': 7100.0}
Extra - polygon: [[7900.0, 7100.0], [5900.0, 7100.0], [5900.0, 5700.0], [7900.0, 5700.0]]
Extra - asset_id: collision_camera_049
> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 1 - Inner Temple Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_01_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_01_01
  > Door to Inner Temple East Hall
      Trivial

> Tunnel to Inner Temple Teleporter Access; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Inner Temple Teleporter Access/Tunnel to Inner Temple Teleporter
  > Door to Inner Temple East Hall
      Morph Ball

> Door to Inner Temple East Hall; Heals? False
  * Layers: default
  * Access Open to Inner Temple East Hall/Door to Inner Temple Teleporter
  * Extra - actor_name: RandoDoor_007
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 233
  > Teleporter
      Trivial
  > Tunnel to Inner Temple Teleporter Access
      Lay Any Bomb
  > Event - Teleporter Unlocked
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 1 - Inner Temple Teleporter Unlocked
  > Door to Inner Temple East Hall
      Trivial

----------------
Ice Beam Chamber Access
Extra - total_boundings: {'x1': 5900.0, 'x2': 8000.0, 'y1': 2300.0, 'y2': 3800.0}
Extra - polygon: [[8000.0, 3800.0], [5900.0, 3800.0], [5900.0, 2300.0], [8000.0, 2300.0]]
Extra - asset_id: collision_camera_050
> Door to Ice Beam Chamber; Heals? False
  * Layers: default
  * Missile Door to Ice Beam Chamber/Door to Ice Beam Chamber Access
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Dock to Inner Temple East Hall
      Any of the following:
          High Jump Boots or Ice Beam or Space Jump or Super Jump (Intermediate) or Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Umorph Extend
          Morph Ball and Unmorph Extend (Beginner)
          # Damage Boost off of Chute Leech
          Damage Boost (Beginner) and Normal Damage ≥ 25

> Dock to Inner Temple East Hall; Heals? False
  * Layers: default
  * Open Passage to Inner Temple East Hall/Dock to Ice Beam Chamber Access
  > Door to Ice Beam Chamber
      Trivial

----------------
Transport Cache
Extra - total_boundings: {'x1': -12100.0, 'x2': -10800.0, 'y1': -2814.06005859375, 'y2': -2055.330078125}
Extra - polygon: [[-10800.0, -2814.06005859375], [-10800.0, -2055.330078125], [-12100.0, -2055.330078125], [-12100.0, -2814.06005859375]]
Extra - asset_id: collision_camera_051
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 16; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Door to Transport to Surface and Area 2
      Morph Ball

> Door to Transport to Surface and Area 2; Heals? False
  * Layers: default
  * Wave Beam Door to Transport to Surface and Area 2/Door to Transport Cache
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      Lay Any Bomb

----------------
Harmonized Hallway
Extra - total_boundings: {'x1': -9600.0, 'x2': -7100.0, 'y1': 4265.7900390625, 'y2': 5024.52001953125}
Extra - polygon: [[-7100.0, 4265.7900390625], [-7100.0, 5024.52001953125], [-9600.0, 5024.52001953125], [-9600.0, 4265.7900390625]]
Extra - asset_id: collision_camera_052
> Door to Moheek Mount; Heals? False
  * Layers: default
  * Access Open to Moheek Mount/Door to Harmonized Hallway
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 187
  > Door to Gullugg Gangway
      Trivial

> Door to Gullugg Gangway; Heals? False
  * Layers: default
  * Access Open to Gullugg Gangway/Door to Harmonized Hallway
  * Extra - actor_name: RandoDoor_002
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 189
  > Door to Moheek Mount
      Trivial

----------------
Metroid Caverns Alpha Arena South West
Extra - total_boundings: {'x1': -7200.0, 'x2': -3900.0, 'y1': -1100.0, 'y2': 600.0}
Extra - polygon: [[-3900.0, -1100.0], [-3900.0, 600.0], [-7200.0, 600.0], [-7200.0, -1100.0]]
Extra - asset_id: collision_camera_054
Hint Features - Alpha Metroid
> Tunnel to Metroid Caverns Alpha Arena South West Access (Top); Heals? False
  * Layers: default
  * Tunnel to Metroid Caverns Alpha Arena South West Access/Tunnel to Metroid Caverns Alpha Arena South West (Top)
  > Room Center
      Morph Ball

> Tunnel to Metroid Caverns Alpha Arena South West Access (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Metroid Caverns Alpha Arena South West Access/Tunnel to Metroid Caverns Alpha Arena South West (Bottom)

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Area 1 - Metroid Caverns Alpha Metroid South West
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_001_Checkpoint
  > Tunnel to Metroid Caverns Alpha Arena South West Access (Bottom)
      Lay Any Bomb
  > Event - Alpha Metroid
      Defeat Alpha Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 173; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_001
  > Room Center
      Trivial

----------------
Chute Leech Cabin
Extra - total_boundings: {'x1': -5500.0, 'x2': -2500.0, 'y1': 7200.0, 'y2': 8500.0}
Extra - polygon: [[-2500.0, 7200.0], [-2500.0, 8500.0], [-5500.0, 8500.0], [-5500.0, 7200.0]]
Extra - asset_id: collision_camera_055
> Dock to Gullugg Gangway; Heals? False
  * Layers: default
  * Open Passage to Gullugg Gangway/Dock to Chute Leech Cabin
  > Door to Temple Exterior
      Trivial

> Door to Temple Exterior; Heals? False
  * Layers: default
  * Access Open to Temple Exterior/Door to Chute Leech Cabin
  * Extra - actor_name: RandoDoor_003
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 255
  > Dock to Gullugg Gangway
      Trivial

